Katsura Hashino Envisions “JRPG 3.0” at G-Star 2025 Conference

During the G-Star 2025 gaming conference in South Korea, Katsura Hashino, renowned director of Metaphor: ReFantazio and the last three mainline Persona games, shared his ambitious vision for the future of Japanese role-playing games (JRPGs). Hashino proposed a transformative approach he refers to as “JRPG 3.0,” suggesting that the genre is on the brink of significant evolution. He categorizes earlier iterations as the 1.0 generation, asserting that the current state represents a 2.0 version.

Despite the long-standing traditions in JRPG design, Hashino’s insights reflect a growing sentiment that the genre must adapt and innovate. Over the past five years, a subtle but impactful shift in aesthetics and mechanics has emerged, particularly in combat systems. While he did not specify what “JRPG 3.0” will fully encompass, the early signs of change are evident, particularly in the movement away from traditional turn-based combat.

Hybrid Combat Redefines Gameplay

Released in 2024, Metaphor: ReFantazio signifies not only a new intellectual property for Studio Zero and Atlus but also a departure from the rigid turn-based combat familiar to fans of the Persona franchise. Historically, games such as Persona 3, Persona 4, and Persona 5 Royal adhered strictly to turn-based mechanics. However, Metaphor introduces a hybrid combat system that integrates real-time action with traditional turn-based strategies. Players can engage in active combat on the field, opting to either defeat or stun enemies. This mode prioritizes basic combos influenced by the equipped character archetype, with dodging serving as a primary defensive tactic. When players feel prepared, they can switch to turn-based mode, allowing for more strategic play and the full utilization of character abilities.

In a similar vein, Nihon Falcom broke convention with the release of The Legend of Heroes: Trails Through Daybreak in 2022. This title marked a significant shift from the series’ historical reliance on turn-based combat by introducing a hybrid combat system. Players can move fluidly between combat styles, enabling a seamless transition that enhances gameplay mechanics. The game incorporates a quartz system, mandating that players adapt their strategies based on enemy vulnerabilities, thus requiring dynamic character switching during battles.

Structuring Combat to Enhance Narrative

An intriguing aspect of both Metaphor: ReFantazio and Trails Through Daybreak is how they differentiate between regular encounters and critical story moments. Combat against ordinary foes allows for real-time engagement, while pivotal battles tied to the narrative necessitate a return to turn-based mechanics. This design choice underscores the importance of storytelling in JRPGs, as it allows players to experience climactic moments more thoughtfully.

Historically, JRPGs have often failed to distinguish between everyday battles and significant encounters. While visual cues and narrative elements have traditionally supported the role of combat in the story, reliance on cinematic cutscenes has been commonplace. Now, with the introduction of hybrid systems, players can experience narrative tension mechanically, enhancing their engagement during critical battles.

In addition to these innovations, titles like Dragon Quest 7 Reimagined and Monster Hunter Stories 3: Twisted Reflection explore alternative approaches to combat design. In Dragon Quest 7 Reimagined, players encounter visible enemies on the field, offering choices about engagement. Similarly, Monster Hunter Stories 3 enables players to expedite encounters with weaker foes they have previously defeated, streamlining combat and reducing grind.

As the genre evolves, the ongoing critique of the slow pacing often associated with turn-based systems remains relevant. The future of JRPGs hinges not on the abandonment of turn-based mechanics but on enhancing their significance within gameplay. Newer titles strive to create meaningful experiences, directing player focus toward critical moments rather than monotonous battles against low-level adversaries.

While the ultimate direction of JRPG design is yet to be fully realized, it is clear that the creative forces behind these games are eager to push the genre forward. Clair Obscur: Expedition 33, released last year, demonstrated a successful hybrid combat system that further signifies the potential for change. As the industry progresses, gamers and developers alike will be watching closely for what could mark the beginning of a cultural shift within one of the oldest and most cherished video game genres.